A downloadable game for Windows

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“Simple but beautiful ... a profound philosophical experience”
Adventure Gamers

Sisyphus Reborn is a short atmospheric existential adventure game. Light on puzzles and heavy on atmosphere, the game focuses on exploring philosophical ideas in a short form context.

You wake up in a world where everyone digs forever and no one dies. You will never know why or how you came to be there, but now that you are...

How do you find meaning in a meaningless world?

Features:

- Simple Point & Click interface
- Approximately 30 minutes game length
- Low-res hand drawn art style
- Atmospheric soundtrack



StatusReleased
PlatformsWindows
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorMyshkin Entertainment
GenreAdventure
Tags2D, Atmospheric, philosophical, Short
LinksSteam

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Sisyphus Reborn 49 MB

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(1 edit) (+1)

Graphic adventure game that refers to the Greek character of Sisyphus who in Hades was punished for his crimes is performing over and over again the same task of pushing a rock to the top of a mountain only for it to roll downhill a bit before he succeeded, repeating the same thing relentlessly until achieving an impossible task. It could also be said that there are references to the myth of Plato's cave when starting in one where we know nothing.

The game is somewhat open to interpretations, but I like to think that that white desert is full of sisyphuses that, condemned to exist in such a place, are forced to repeat over and over again the action of digging until they generate mountains of earth and then continue digging to cover the holes created. I suppose that many times, due to the limitations of life, one is dragged into a certain routine to which meaning is later given to give meaning to what otherwise would be actions that one does not want to do or is tired of doing.

Get up, work, sleep, get up, work, sleep... it seems that for some people that is the meaning of life, especially in a world like ours where doing something is always better seen than "being lazy and do nothing" even if one is doing something just because it is not useful.

A story that reminded me of this game is "The Immortal" by Jorge Luis Borges, in which immortal beings experienced practically everything like the man in the pyramid until they reached a wild or immobile state because any action carried out ceases to have any effect. meaning and it is not until one regains mortality that one becomes human again.

At the end of the game we proceed to dig into the rock, in normal conditions the shovel would not be enough to go through it but the action of the water means that a task that perhaps took years in the end has an end when going through the stone bed of that purgatory and getting to a world where colors exist and the game ends with what I guess is the gift of mortality ending eternity.